#include #include "general.h" #include "energy.h" #include "vertex.h" #include #include ts_bool mean_curvature_and_energy(ts_vesicle *vesicle){ ts_uint i, jj, jjp; ts_vertex_list *vlist=&vesicle->vlist; ts_vertex *vtx=vlist->vertex; for(i=0;in;i++){ //should call with zero index!!! energy_vertex(&vtx[i]); } return TS_SUCCESS; } inline ts_bool energy_vertex(ts_vertex *vtx){ // ts_vertex *vtx=&vlist->vertex[n]-1; // Caution! 0 Indexed value! // ts_triangle *tristar=vtx->tristar-1; ts_uint jj; ts_uint jjp,jjm; ts_vertex *j,*jp, *jm; ts_triangle *jt; ts_double s=0,xh=0,yh=0,zh=0,txn=0,tyn=0,tzn=0; ts_double x1,x2,x3,ctp,ctm,tot,xlen; ts_double h,ht; for(jj=1; jj<=vtx->neigh_no;jj++){ jjp=jj+1; if(jjp>vtx->neigh_no) jjp=1; jjm=jj-1; if(jjm<1) jjm=vtx->neigh_no; j=vtx->neigh[jj-1]; jp=vtx->neigh[jjp-1]; jm=vtx->neigh[jjm-1]; jt=vtx->tristar[jj-1]; x1=vertex_distance_sq(vtx,jp); //shouldn't be zero! x2=vertex_distance_sq(j,jp); // shouldn't be zero! x3=(j->x-jp->x)*(vtx->x-jp->x)+ (j->y-jp->y)*(vtx->y-jp->y)+ (j->z-jp->z)*(vtx->z-jp->z); #ifdef TS_DOUBLE_DOUBLE ctp=x3/sqrt(x1*x2-x3*x3); #endif #ifdef TS_DOUBLE_FLOAT ctp=x3/sqrtf(x1*x2-x3*x3); #endif #ifdef TS_DOUBLE_LONGDOUBLE ctp=x3/sqrtl(x1*x2-x3*x3); #endif x1=vertex_distance_sq(vtx,jm); x2=vertex_distance_sq(j,jm); x3=(j->x-jm->x)*(vtx->x-jm->x)+ (j->y-jm->y)*(vtx->y-jm->y)+ (j->z-jm->z)*(vtx->z-jm->z); #ifdef TS_DOUBLE_DOUBLE ctm=x3/sqrt(x1*x2-x3*x3); #endif #ifdef TS_DOUBLE_FLOAT ctm=x3/sqrtf(x1*x2-x3*x3); #endif #ifdef TS_DOUBLE_LONGDOUBLE ctm=x3/sqrtl(x1*x2-x3*x3); #endif tot=ctp+ctm; tot=0.5*tot; xlen=vertex_distance_sq(j,vtx); #ifdef TS_DOUBLE_DOUBLE vtx->bond_length[jj-1]=sqrt(xlen); #endif #ifdef TS_DOUBLE_FLOAT vtx->bond_length[jj-1]=sqrtf(xlen); #endif #ifdef TS_DOUBLE_LONGDOUBLE vtx->bond_length[jj-1]=sqrtl(xlen); #endif vtx->bond_length_dual[jj-1]=tot*vtx->bond_length[jj-1]; s+=tot*xlen; xh+=tot*(j->x - vtx->x); yh+=tot*(j->y - vtx->y); zh+=tot*(j->z - vtx->z); txn+=jt->xnorm; tyn+=jt->ynorm; tzn+=jt->znorm; } h=xh*xh+yh*yh+zh*zh; ht=txn*xh+tyn*yh + tzn*zh; s=s/4.0; #ifdef TS_DOUBLE_DOUBLE if(ht>=0.0) { vtx->curvature=sqrt(h); } else { vtx->curvature=-sqrt(h); } #endif #ifdef TS_DOUBLE_FLOAT if(ht>=0.0) { vtx->curvature=sqrtf(h); } else { vtx->curvature=-sqrtf(h); } #endif #ifdef TS_DOUBLE_LONGDOUBLE if(ht>=0.0) { vtx->curvature=sqrtl(h); } else { vtx->curvature=-sqrtl(h); } #endif vtx->energy=0.5*s*(vtx->curvature/s-vtx->c)*(vtx->curvature/s-vtx->c); return TS_SUCCESS; }