#include #include #include "general.h" #include "triangle.h" #include /** @brief Prepares the list for triangles. * * Create empty list for holding the information on triangles. Triangles are * added later on with triangle_add(). * Returns pointer to the tlist datastructure it has created. This pointer must * be assigned to some variable or it will be lost. * * * Example of usage: * ts_triangle_list *tlist; * tlist=triangle_data_free(); * * Initalized data structure for holding the information on triangles. * */ ts_triangle_list *init_triangle_list(){ ts_triangle_list *tlist=(ts_triangle_list *)malloc(sizeof(ts_triangle_list)); tlist->n = 0; tlist->tria=NULL; return tlist; } /** @brief Add the triangle to the triangle list and create necessary data * structures. * * Add the triangle ts_triangle with ts_triangle_data to the ts_triangle_list. * The triangle list is resized, the ts_triangle is allocated and * ts_triangle_data is allocated and zeroed. The function receives 4 arguments: * ts_triangle_list *tlist as list of triangles and 3 ts_vertex *vtx as * vertices that are used to form a triangle. Returns a pointer to newly * created triangle. This pointer doesn't need assigning, since it is * referenced by triangle list. * * WARNING: Function can be accelerated a bit by removing the NULL checks. * However the time gained by removal doesn't justify the time spent by * debugging stupid NULL pointers. * * Example of usage: * triangle_add(tlist, vlist->vtx[1], vlist->vtx[2], vlist->vtx[3]); * * Creates a triangle with given vertices and puts it into the list. * */ ts_triangle *triangle_add(ts_triangle_list *tlist, ts_vertex *vtx1, ts_vertex *vtx2, ts_vertex *vtx3){ if(vtx1==NULL || vtx2==NULL || vtx3==NULL){ return NULL; } tlist->n++; tlist->tria=(ts_triangle **)realloc(tlist->tria,tlist->n*sizeof(ts_triangle *)); if(tlist->tria==NULL) fatal("Cannot reallocate memory for additional ts_triangle.",5); tlist->tria[tlist->n-1]=(ts_triangle *)calloc(1,sizeof(ts_triangle)); if(tlist->tria[tlist->n-1]==NULL) fatal("Cannot reallocate memory for additional ts_triangle.",5); tlist->tria[tlist->n-1]->data=(ts_triangle_data *)calloc(1,sizeof(ts_triangle_data)); //NOW insert vertices! tlist->tria[tlist->n - 1]->idx=tlist->n-1; tlist->tria[tlist->n - 1]->data->vertex[0]=vtx1; tlist->tria[tlist->n - 1]->data->vertex[1]=vtx2; tlist->tria[tlist->n - 1]->data->vertex[2]=vtx3; return tlist->tria[tlist->n-1]; } /** @brief Add the neigbour to triangles. * * Add the neigbour to the list of neighbouring triangles. The * neighbouring triangles are those, who share two vertices. Function resizes * the list and adds the pointer to neighbour. It receives two arguments of * ts_triangle type. It then adds second triangle to the list of first * triangle, but not the opposite. Upon * success it returns TS_SUCCESS, upon detecting NULL pointers * returns TS_FAIL and it FATALY ends when the data structure * cannot be resized. * * * WARNING: Function can be accelerated a bit by removing the NULL checks. * However the time gained by removal doesn't justify the time spent by * debugging stupid NULL pointers. * * Example of usage: * triangle_remove_neighbour(tlist->tria[3], tlist->tria[4]); * * Triangles 3 and 4 are not neighbours anymore. * */ ts_bool triangle_add_neighbour(ts_triangle *tria, ts_triangle *ntria){ if(tria==NULL || ntria==NULL) return TS_FAIL; /*TODO: check if the neighbour already exists! Now there is no such check * because of the performance issue. */ tria->data->neigh_no++; tria->data->neigh=realloc(tria->data->neigh,tria->data->neigh_no*sizeof(ts_triangle *)); if(tria->data->neigh == NULL) fatal("Reallocation of memory failed during insertion of triangle neighbour in triangle_add_neighbour",3); tria->data->neigh[tria->data->neigh_no-1]=ntria; /* we repeat the procedure for the neighbour */ /* ntria->data->neigh_no++; ntria->data->neigh=realloc(ntria->data->neigh,ntria->data->neigh_no*sizeof(ts_triangle *)); if(ntria->data->neigh == NULL) fatal("Reallocation of memory failed during insertion of triangle neighbour in triangle_add_neighbour",3); ntria->data->neigh[ntria->data->neigh_no-1]=tria; */ return TS_SUCCESS; } /** @brief Remove the neigbours from triangle. * * Removes the neigbour from the list of neighbouring triangles. The * neighbouring triangles are those, who share two vertices. Function resizes * the list and deletes the pointer to neighbour. It receives two arguments of * ts_triangle type. It then removes eachother form eachother's list. Upon * success it returns TS_SUCCESS, upon failure to find the triangle in the * neighbour list returns TS_FAIL and it FATALY ends when the datastructure * cannot be resized. * * WARNING: The function doesn't check whether the pointer is NULL or invalid. It is the * job of programmer to make sure the pointer is valid. * * WARNING: Function is slow. Do not use it often! * * Example of usage: * triangle_remove_neighbour(tlist->tria[3], tlist->tria[4]); * * Triangles 3 and 4 are not neighbours anymore. * */ ts_bool triangle_remove_neighbour(ts_triangle *tria, ts_triangle *ntria){ ts_uint i,j=0; if(tria==NULL || ntria==NULL) return TS_FAIL; for(i=0;idata->neigh_no;i++){ if(tria->data->neigh[i]!=ntria){ tria->data->neigh[j]=tria->data->neigh[i]; j++; } } if(j==i) { return TS_FAIL; //fatal("In triangle_remove_neighbour: Specified neighbour does not exist for given triangle",3); } tria->data->neigh_no--; tria->data->neigh=(ts_triangle **)realloc(tria->data->neigh,tria->data->neigh_no*sizeof(ts_triangle *)); if(tria->data->neigh == NULL){ fatal("Reallocation of memory failed during removal of vertex neighbour in triangle_remove_neighbour",100); } /* we repeat the procedure for neighbour */ for(i=0;idata->neigh_no;i++){ if(ntria->data->neigh[i]!=tria){ ntria->data->neigh[j]=ntria->data->neigh[i]; j++; } } if(j==i) { return TS_FAIL; //fatal("In triangle_remove_neighbour: Specified neighbour does not exist for given triangle",3); } ntria->data->neigh_no--; ntria->data->neigh=(ts_triangle **)realloc(ntria->data->neigh,ntria->data->neigh_no*sizeof(ts_triangle *)); if(ntria->data->neigh == NULL){ fatal("Reallocation of memory failed during removal of vertex neighbour in triangle_remove_neighbour",100); } return TS_SUCCESS; } /** @brief Calculates normal vector of the triangle. * * Calculate normal vector of the triangle (xnorm, ynorm and znorm) and stores * information in underlying ts_triangle_data data_structure. * * Function receives one argument of type ts_triangle. It should be corectly * initialized with underlying data structure of type ts_triangle_data. the * result is stored in triangle->data->xnorm, triangle->data->ynorm, * triangle->data->znorm. Returns TS_SUCCESS on completion. * * NOTE: Function uses math.h library. pow function implementation is selected * accordind to the setting in genreal.h * * Example of usage: * triangle_normal_vector(tlist->tria[3]); * * Computes normals and stores information into tlist->tria[3]->xnorm, * tlist->tria[3]->ynorm, tlist->tria[3]->znorm. * */ ts_bool triangle_normal_vector(ts_triangle *tria){ ts_double x21,x31,y21,y31,z21,z31,xden; x21=tria->data->vertex[1]->data->x - tria->data->vertex[0]->data->x; x31=tria->data->vertex[2]->data->x - tria->data->vertex[0]->data->x; y21=tria->data->vertex[1]->data->y - tria->data->vertex[0]->data->y; y31=tria->data->vertex[2]->data->y - tria->data->vertex[0]->data->y; z21=tria->data->vertex[1]->data->z - tria->data->vertex[0]->data->z; z31=tria->data->vertex[2]->data->z - tria->data->vertex[0]->data->z; tria->data->xnorm=y21*z31 - z21*y31; tria->data->ynorm=z21*x31 - x21*z31; tria->data->znorm=x21*y31 - y21*x31; xden=tria->data->xnorm*tria->data->xnorm + tria->data->ynorm*tria->data->ynorm + tria->data->znorm*tria->data->znorm; #ifdef TS_DOUBLE_DOUBLE xden=sqrt(xden); #endif #ifdef TS_DOUBLE_FLOAT xden=sqrtf(xden); #endif #ifdef TS_DOUBLE_LONGDOUBLE xden=sqrtl(xden); #endif tria->data->xnorm=tria->data->xnorm/xden; tria->data->ynorm=tria->data->ynorm/xden; tria->data->znorm=tria->data->znorm/xden; return TS_SUCCESS; } /** @brief Frees the memory allocated for data structure of triangle data * (ts_triangle_data) * * Function frees the memory of ts_triangle_data previously allocated. It * accepts one argument, the address of data structure. It destroys all * pointers the structure might have (currently only neigh -- the pointer to * list of neighbouring triangles) and data structure itself. The return value * is always TS_SUCCESS. * * WARNING: The function doesn't check whether the pointer is NULL or invalid. It is the * job of programmer to make sure the pointer is valid. * * Example of usage: * triangle_data_free(tlist->tria[3]->data); * * Clears the data structure with all pointers. * */ ts_bool triangle_data_free(ts_triangle_data *data){ if(data->neigh!=NULL) free(data->neigh); free(data); return TS_SUCCESS; } /** @brief Frees the memory allocated for data structure of triangle list * (ts_triangle_list) * * Function frees the memory of ts_triangle_list previously allocated. It * accepts one argument, the address of data structure. It destroys all * ts_triangle's in the list with underlying data (by calling * triangle_data_free()), and the list itself. * * Should be used eveytime the deletion of triangle list (created by * init_triangle_list() and altered by add_triangle() or remove_triangle()) is desired. * * WARNING: The function doesn't check whether the pointer is NULL or invalid. It is the * job of programmer to make sure the pointer is valid. * * WARNING: Careful when destroying triangle lists. There could be pointers to * that information remaining in structures like vertex_data. This pointers * will be rendered invalid by this operation and should not be used anymore. * * Example of usage: * triangle_list_free(tlist); * * Clears all the information on triangles. * */ ts_bool triangle_list_free(ts_triangle_list *tlist){ ts_uint i; for(i=0;in;i++){ triangle_data_free(tlist->tria[i]->data); free(tlist->tria[i]); } free(tlist->tria); free(tlist); return TS_SUCCESS; }