From 0652ee2715994b48a9bbfd1132bf0b65ad206289 Mon Sep 17 00:00:00 2001
From: Samo Penic <samo.penic@gmail.com>
Date: Wed, 27 Nov 2013 18:46:13 +0000
Subject: [PATCH] commiting all changes.

---
 src/vertex.h |   26 +++++++++++++++++++++-----
 1 files changed, 21 insertions(+), 5 deletions(-)

diff --git a/src/vertex.h b/src/vertex.h
index dbe1b6e..7f494c6 100644
--- a/src/vertex.h
+++ b/src/vertex.h
@@ -10,11 +10,27 @@
  *	@param zero_them is boolean value. 0 skip setting zeros to idx 
  *      and (x,y,z) coordinates for each points, 1 means to zero all 
  *      information on points > 1 requests zeroing of coordinates and 
- *      indexing the vertexes 0..N-1.
+ *      indexing the vertices 0..N-1.
  *	@returns ts_bool value 1 on success, 0 otherwise
 */
-ts_vertex **init_vertex_list(ts_uint N);
-ts_vertex *init_vertex(ts_uint idx);
-ts_bool vtx_add_neighbour(ts_vertex **vtx, ts_vertex **nvtx);
-ts_bool vtx_free(ts_vertex **vtx);
+ts_vertex_list *init_vertex_list(ts_uint N);
+ts_bool vtx_add_neighbour(ts_vertex *vtx, ts_vertex *nvtx);
+ts_bool vtx_add_cneighbour(ts_bond_list *blist,ts_vertex *vtx1,ts_vertex *vtx2);
+ts_bool vtx_add_bond(ts_bond_list *blist,ts_vertex *vtx1,ts_vertex *vtx2);
+ts_bool vtx_remove_neighbour(ts_vertex *vtx, ts_vertex *nvtx);
+ts_bool vtx_free(ts_vertex *vtx);
+ts_bool vtx_list_free(ts_vertex_list *vlist);
+inline ts_double vtx_distance_sq(ts_vertex *vtx1, ts_vertex *vtx2);
+ts_bool vtx_set_global_values(ts_vesicle *vesicle);
+inline ts_double vtx_direct(ts_vertex *vtx1, ts_vertex *vtx2, ts_vertex *vtx3);
+inline ts_bool vertex_add_tristar(ts_vertex *vtx, ts_triangle *tristarmem);
+inline ts_bool vtx_insert_neighbour(ts_vertex *vtx, ts_vertex *nvtx, ts_vertex *vtxm);
+inline ts_bool vtx_remove_tristar(ts_vertex *vtx, ts_triangle *tristar);
+ts_bool vtx_copy(ts_vertex *cvtx,ts_vertex *ovtx);
+ts_bool vtx_duplicate(ts_vertex *cvtx, ts_vertex *ovtx);
+ts_vertex **vtx_neigh_copy(ts_vertex_list *vlist,ts_vertex *ovtx);
+ts_vertex_list *vertex_list_copy(ts_vertex_list *ovlist);
+ts_bool vertex_taint(ts_vertex *vtx, ts_uint level);
+ts_bool vertex_untaint(ts_vertex *vtx, ts_uint level);
+inline ts_bool vertex_tainted(ts_vertex *vtx, ts_uint level, ts_uint amount);
 #endif

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