From c85b513fcee3891a2c421925eb46179f44b55577 Mon Sep 17 00:00:00 2001 From: Samo Penic <samo.penic@gmail.com> Date: Sun, 24 Nov 2013 10:51:37 +0000 Subject: [PATCH] Problem with locking fixed. New problem arises with Vertex not in cell or segfault --- src/vertex.h | 23 +++++++++++++++++++---- 1 files changed, 19 insertions(+), 4 deletions(-) diff --git a/src/vertex.h b/src/vertex.h index 8a2a99f..7f494c6 100644 --- a/src/vertex.h +++ b/src/vertex.h @@ -10,12 +10,27 @@ * @param zero_them is boolean value. 0 skip setting zeros to idx * and (x,y,z) coordinates for each points, 1 means to zero all * information on points > 1 requests zeroing of coordinates and - * indexing the vertexes 0..N-1. + * indexing the vertices 0..N-1. * @returns ts_bool value 1 on success, 0 otherwise */ ts_vertex_list *init_vertex_list(ts_uint N); -ts_vertex *init_vertex(ts_uint idx); -ts_bool vtx_add_neighbour(ts_vertex **vtx, ts_vertex **nvtx); -ts_bool vtx_free(ts_vertex **vtx); +ts_bool vtx_add_neighbour(ts_vertex *vtx, ts_vertex *nvtx); +ts_bool vtx_add_cneighbour(ts_bond_list *blist,ts_vertex *vtx1,ts_vertex *vtx2); +ts_bool vtx_add_bond(ts_bond_list *blist,ts_vertex *vtx1,ts_vertex *vtx2); +ts_bool vtx_remove_neighbour(ts_vertex *vtx, ts_vertex *nvtx); +ts_bool vtx_free(ts_vertex *vtx); ts_bool vtx_list_free(ts_vertex_list *vlist); +inline ts_double vtx_distance_sq(ts_vertex *vtx1, ts_vertex *vtx2); +ts_bool vtx_set_global_values(ts_vesicle *vesicle); +inline ts_double vtx_direct(ts_vertex *vtx1, ts_vertex *vtx2, ts_vertex *vtx3); +inline ts_bool vertex_add_tristar(ts_vertex *vtx, ts_triangle *tristarmem); +inline ts_bool vtx_insert_neighbour(ts_vertex *vtx, ts_vertex *nvtx, ts_vertex *vtxm); +inline ts_bool vtx_remove_tristar(ts_vertex *vtx, ts_triangle *tristar); +ts_bool vtx_copy(ts_vertex *cvtx,ts_vertex *ovtx); +ts_bool vtx_duplicate(ts_vertex *cvtx, ts_vertex *ovtx); +ts_vertex **vtx_neigh_copy(ts_vertex_list *vlist,ts_vertex *ovtx); +ts_vertex_list *vertex_list_copy(ts_vertex_list *ovlist); +ts_bool vertex_taint(ts_vertex *vtx, ts_uint level); +ts_bool vertex_untaint(ts_vertex *vtx, ts_uint level); +inline ts_bool vertex_tainted(ts_vertex *vtx, ts_uint level, ts_uint amount); #endif -- Gitblit v1.9.3