From e19e790e95f14ca69a7ce9c5e45d815fe21df36e Mon Sep 17 00:00:00 2001
From: Samo Penic <samo.penic@gmail.com>
Date: Tue, 10 Jul 2012 12:33:43 +0000
Subject: [PATCH] It seems bondflip is fixed. Before 'for' loops I had to set j=0 in vertex.c and triangle.c in remove_neighbour

---
 src/vertex.h |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/vertex.h b/src/vertex.h
index 0c61c85..97775d2 100644
--- a/src/vertex.h
+++ b/src/vertex.h
@@ -14,20 +14,20 @@
  *	@returns ts_bool value 1 on success, 0 otherwise
 */
 ts_vertex_list *init_vertex_list(ts_uint N);
-ts_vertex_data *init_vertex_data(void);
 ts_bool vtx_add_neighbour(ts_vertex *vtx, ts_vertex *nvtx);
 ts_bool vtx_add_cneighbour(ts_bond_list *blist,ts_vertex *vtx1,ts_vertex *vtx2);
 ts_bool vtx_add_bond(ts_bond_list *blist,ts_vertex *vtx1,ts_vertex *vtx2);
 ts_bool vtx_remove_neighbour(ts_vertex *vtx, ts_vertex *nvtx);
-ts_bool vtx_data_free(ts_vertex_data *data);
 ts_bool vtx_free(ts_vertex *vtx);
 ts_bool vtx_list_free(ts_vertex_list *vlist);
 inline ts_double vtx_distance_sq(ts_vertex *vtx1, ts_vertex *vtx2);
 ts_bool vtx_set_global_values(ts_vesicle *vesicle);
 inline ts_double vtx_direct(ts_vertex *vtx1, ts_vertex *vtx2, ts_vertex *vtx3);
 inline ts_bool vertex_add_tristar(ts_vertex *vtx, ts_triangle *tristarmem);
-
+inline ts_bool vtx_insert_neighbour(ts_vertex *vtx, ts_vertex *nvtx, ts_vertex *vtxm);
+inline ts_bool vtx_remove_tristar(ts_vertex *vtx, ts_triangle *tristar);
 ts_bool vtx_copy(ts_vertex *cvtx,ts_vertex *ovtx);
+ts_bool vtx_duplicate(ts_vertex *cvtx, ts_vertex *ovtx);
 ts_vertex **vtx_neigh_copy(ts_vertex_list *vlist,ts_vertex *ovtx);
 ts_vertex_list *vertex_list_copy(ts_vertex_list *ovlist);
 

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