src/energy.c
@@ -240,5 +240,5 @@ } void stretchenergy(ts_vesicle *vesicle, ts_triangle *triangle){ triangle->energy=vesicle->tape->xkA0/vesicle->tlist->n/2*pow((triangle->area/vesicle->tlist->a0-1),2); triangle->energy=vesicle->tape->xkA0/2.0*pow((triangle->area/vesicle->tlist->a0-1.0),2); }