src/vertex.c
@@ -99,7 +99,7 @@ return TS_SUCCESS; } // Add neighbour just in one direction (add vtx2 as a neigh of vtx1 and not another way around! ts_bool vtx_add_neighbour(ts_vertex *vtx1, ts_vertex *vtx2){ ts_uint i; if(vtx1==NULL || vtx2==NULL) return TS_FAIL;