Trisurf Monte Carlo simulator
Samo Penic
2010-12-04 bb77ca8f6e18e5a3ee2996095db5394dcd49197a
src/main.c
@@ -4,6 +4,7 @@
#include "vertex.h"
#include "bond.h"
#include "triangle.h"
#include "cell.h"
//#include "io.h"
//#include "initial_timestep.h"
@@ -18,7 +19,7 @@
ts_vertex_list *vlist=init_vertex_list(5);
ts_bond_list *blist=init_bond_list();
ts_triangle_list *tlist=init_triangle_list();
ts_cell_list *clist=init_cell_list(3,3,3,0.3);
retval=vtx_add_cneighbour(blist,vlist->vtx[1],vlist->vtx[0]);
@@ -38,9 +39,19 @@
triangle_add(tlist,vlist->vtx[1],vlist->vtx[2],vlist->vtx[3]);
printf("Cell idx=1 has vertices=%u\n",clist->cell[0]->data->nvertex);
cell_add_vertex(clist->cell[0], vlist->vtx[0]);
printf("Cell idx=1 has vertices=%u\n",clist->cell[0]->data->nvertex);
printf("Cell idx=1 has vertex[0] has x coordinate=%e\n",clist->cell[0]->data->vertex[0]->data->x);
cell_list_cell_occupation_clear(clist);
printf("Cell idx=1 has vertices=%u\n",clist->cell[0]->data->nvertex);
cell_add_vertex(clist->cell[0], vlist->vtx[0]);
triangle_list_free(tlist);
bond_list_free(blist);
vtx_list_free(vlist);
cell_list_free(clist);
printf("Done.\n");
return 0; //program finished perfectly ok. We return 0.