Trisurf Monte Carlo simulator
Samo Penic
2010-12-04 bb77ca8f6e18e5a3ee2996095db5394dcd49197a
src/main.c
@@ -2,6 +2,9 @@
#include<math.h>
#include "general.h"
#include "vertex.h"
#include "bond.h"
#include "triangle.h"
#include "cell.h"
//#include "io.h"
//#include "initial_timestep.h"
@@ -14,14 +17,41 @@
int main(int argv, char *argc[]){
ts_bool retval;
ts_vertex_list *vlist=init_vertex_list(5);
ts_bond_list *blist=init_bond_list();
ts_triangle_list *tlist=init_triangle_list();
ts_cell_list *clist=init_cell_list(3,3,3,0.3);
retval=vtx_add_neighbour(VTX(1),VTX(0));
retval=vtx_add_cneighbour(blist,vlist->vtx[1],vlist->vtx[0]);
if(retval==TS_FAIL) printf("1. already a member or vertex is null!\n");
retval=vtx_add_neighbour(VTX(0),VTX(1));
retval=vtx_add_cneighbour(blist,vlist->vtx[0],vlist->vtx[1]);
if(retval==TS_FAIL) printf("2. already a member or vertex is null!\n");
VTX_DATA(1)->x=1.0;
retval=vtx_remove_neighbour(vlist->vtx[0],vlist->vtx[1]);
vtx_add_neighbour(vlist->vtx[0],vlist->vtx[1]);
vlist->vtx[0]->data->x=1.0;
vlist->vtx[0]->data->x=1.1;
bond_add(blist, vlist->vtx[1],vlist->vtx[0]);
triangle_add(tlist,vlist->vtx[1],vlist->vtx[2],vlist->vtx[3]);
triangle_add(tlist,vlist->vtx[1],vlist->vtx[2],vlist->vtx[3]);
printf("Cell idx=1 has vertices=%u\n",clist->cell[0]->data->nvertex);
cell_add_vertex(clist->cell[0], vlist->vtx[0]);
printf("Cell idx=1 has vertices=%u\n",clist->cell[0]->data->nvertex);
printf("Cell idx=1 has vertex[0] has x coordinate=%e\n",clist->cell[0]->data->vertex[0]->data->x);
cell_list_cell_occupation_clear(clist);
printf("Cell idx=1 has vertices=%u\n",clist->cell[0]->data->nvertex);
cell_add_vertex(clist->cell[0], vlist->vtx[0]);
triangle_list_free(tlist);
bond_list_free(blist);
vtx_list_free(vlist);
cell_list_free(clist);
printf("Done.\n");
return 0; //program finished perfectly ok. We return 0.