Trisurf Monte Carlo simulator
Samo Penic
2010-11-28 a2a67644115039486dc07aa4d9d636267f99b22a
src/triangle.c
@@ -4,115 +4,108 @@
#include "triangle.h"
#include<math.h>
ts_bool init_triangle_list(ts_triangle_list *tlist){
ts_triangle_list *init_triangle_list(){
    ts_triangle_list *tlist=(ts_triangle_list *)malloc(sizeof(ts_triangle_list));
   tlist->n = 0;
   tlist->triangle=NULL;
   return TS_SUCCESS;
   tlist->tria=NULL;
   return tlist;
}
ts_bool clear_triangle_values(ts_triangle *triang,ts_uint idx){
   triang->idx=idx;
   triang->neigh_no=0;
   triang->vertex[0]=NULL;
   triang->vertex[1]=NULL;
   triang->vertex[2]=NULL;
   triang->neigh=NULL;
    triang->xnorm=0;
    triang->ynorm=0;
    triang->znorm=0;
   return TS_SUCCESS;
}
ts_bool triangle_add(ts_triangle_list *tlist, ts_vertex *vtx1, ts_vertex *vtx2, ts_vertex *vtx3){
ts_triangle *triangle_add(ts_triangle_list *tlist, ts_vertex *vtx1, ts_vertex *vtx2, ts_vertex *vtx3){
        if(vtx1==NULL || vtx2==NULL || vtx3==NULL){
            return NULL;
        }
        tlist->n++;
        tlist->triangle=realloc(tlist->triangle,tlist->n*sizeof(ts_triangle));
        if(tlist->triangle==NULL) fatal("Cannot reallocate memory for additional ts_triangle.",5);
   clear_triangle_values(&tlist->triangle[tlist->n-1],tlist->n-1);
        tlist->tria=(ts_triangle **)realloc(tlist->tria,tlist->n*sizeof(ts_triangle *));
        if(tlist->tria==NULL) fatal("Cannot reallocate memory for additional ts_triangle.",5);
        tlist->tria[tlist->n-1]=(ts_triangle *)calloc(1,sizeof(ts_triangle));
        if(tlist->tria[tlist->n-1]==NULL) fatal("Cannot reallocate memory for additional ts_triangle.",5);
        tlist->tria[tlist->n-1]->data=(ts_triangle_data *)calloc(1,sizeof(ts_triangle_data));
        //NOW insert vertices!
        tlist->triangle[tlist->n - 1].idx=tlist->n;
        tlist->triangle[tlist->n - 1].vertex[0]=vtx1;
        tlist->triangle[tlist->n - 1].vertex[1]=vtx2;
        tlist->triangle[tlist->n - 1].vertex[2]=vtx3;
        return TS_SUCCESS;
        tlist->tria[tlist->n - 1]->idx=tlist->n-1;
        tlist->tria[tlist->n - 1]->data->vertex[0]=vtx1;
        tlist->tria[tlist->n - 1]->data->vertex[1]=vtx2;
        tlist->tria[tlist->n - 1]->data->vertex[2]=vtx3;
        return tlist->tria[tlist->n-1];
}
ts_bool triangle_add_neighbour(ts_triangle *tria, ts_triangle *ntria){
   // int i;
  //fprintf(stderr,"Sosedi so:\n");
  //  for(i=0;i<tria->neigh_no;i++)
  //      fprintf(stderr,"\t %d\n",tria->neigh[i]);
   tria->neigh_no++;
      //We need to reallocate space! The pointer *neight must be zero if not
      //having neighbours yet (if neigh_no was 0 at thime of calling
      tria->neigh=realloc(tria->neigh,tria->neigh_no*sizeof(ts_triangle *));
      if(tria->neigh == NULL){
    if(tria==NULL || ntria==NULL) return TS_FAIL;
/*TODO: check if the neighbour already exists! Now there is no such check
 * because of the performance issue. */
   tria->data->neigh_no++;
   tria->data->neigh=realloc(tria->data->neigh,tria->data->neigh_no*sizeof(ts_triangle *));
   if(tria->data->neigh == NULL)
         fatal("Reallocation of memory failed during insertion of triangle neighbour in triangle_add_neighbour",3);
      }
   tria->neigh[tria->neigh_no-1]=ntria;
   // fprintf(stderr,"dodajamo soseda %d!\n",ntria);
   tria->data->neigh[tria->data->neigh_no-1]=ntria;
  //fprintf(stderr,"Sosedi so:\n");
  //  for(i=0;i<tria->neigh_no;i++)
  //      fprintf(stderr,"\t %d\n",tria->neigh[i]);
/* we repeat the procedure for the neighbour */
   ntria->data->neigh_no++;
   ntria->data->neigh=realloc(ntria->data->neigh,ntria->data->neigh_no*sizeof(ts_triangle *));
   if(ntria->data->neigh == NULL)
         fatal("Reallocation of memory failed during insertion of triangle neighbour in triangle_add_neighbour",3);
   ntria->data->neigh[ntria->data->neigh_no-1]=tria;
   return TS_SUCCESS;
}
ts_bool triangle_remove_neighbour(ts_triangle *tria, ts_triangle *ntria){
    ts_uint i,j=0;
/*    fprintf(stderr,"Sosedi so:\n");
    for(i=0;i<tria->neigh_no;i++)
        fprintf(stderr,"%d, ",tria->neigh[i]);
        fprintf(stderr,"\n");
  */
    if(tria==NULL || ntria==NULL) return TS_FAIL;
    
    for(i=0;i<tria->neigh_no;i++){
        if(tria->neigh[i]!=ntria){
            tria->neigh[j]=tria->neigh[i];
    for(i=0;i<tria->data->neigh_no;i++){
        if(tria->data->neigh[i]!=ntria){
            tria->data->neigh[j]=tria->data->neigh[i];
            j++;
        } 
      //  else {
      //      fprintf(stderr,"was here once\n");
      //  }
    }
  //  fprintf(stderr,"Sosedi so:\n");
  //  for(i=0;i<tria->neigh_no;i++)
  //      fprintf(stderr,"\t %d\n",tria->neigh[i]);
//    fprintf(stderr,"iscemo soseda %d!\n",ntria);
    if(j==i) fatal("In triangle_remove_neighbour: Specified neighbour does not exist for given triangle",3);
         //   fprintf(stderr,"old nuber of neigh=%i\n",tria->neigh_no);
    tria->neigh_no--;
         //   fprintf(stderr,"new nuber of neigh=%i\n",tria->neigh_no);
    tria->neigh=realloc(tria->neigh,tria->neigh_no*sizeof(ts_triangle *));
   if(tria->neigh == NULL){
         fatal("Reallocation of memory failed during insertion of vertex neighbour in triangle_remove_neighbour",3);
    if(j==i) {
        return TS_FAIL;
        //fatal("In triangle_remove_neighbour: Specified neighbour does not exist for given triangle",3);
    }
    tria->data->neigh_no--;
    tria->data->neigh=(ts_triangle **)realloc(tria->data->neigh,tria->data->neigh_no*sizeof(ts_triangle *));
   if(tria->data->neigh == NULL){
      fatal("Reallocation of memory failed during removal of vertex neighbour in triangle_remove_neighbour",100);
   }
/* we repeat the procedure for neighbour */
    for(i=0;i<ntria->data->neigh_no;i++){
        if(ntria->data->neigh[i]!=tria){
            ntria->data->neigh[j]=ntria->data->neigh[i];
            j++;
        }
    }
    if(j==i) {
        return TS_FAIL;
        //fatal("In triangle_remove_neighbour: Specified neighbour does not exist for given triangle",3);
    }
    ntria->data->neigh_no--;
    ntria->data->neigh=(ts_triangle **)realloc(ntria->data->neigh,ntria->data->neigh_no*sizeof(ts_triangle *));
   if(ntria->data->neigh == NULL){
      fatal("Reallocation of memory failed during removal of vertex neighbour in triangle_remove_neighbour",100);
      }
    return TS_SUCCESS;
}
ts_bool triangle_normal_vector(ts_triangle *tria){
   ts_double x21,x31,y21,y31,z21,z31,xden;
   x21=tria->vertex[1]->x - tria->vertex[0]->x;
   x31=tria->vertex[2]->x - tria->vertex[0]->x;
   y21=tria->vertex[1]->y - tria->vertex[0]->y;
   y31=tria->vertex[2]->y - tria->vertex[0]->y;
   z21=tria->vertex[1]->z - tria->vertex[0]->z;
   z31=tria->vertex[2]->z - tria->vertex[0]->z;
   x21=tria->data->vertex[1]->data->x - tria->data->vertex[0]->data->x;
   x31=tria->data->vertex[2]->data->x - tria->data->vertex[0]->data->x;
   y21=tria->data->vertex[1]->data->y - tria->data->vertex[0]->data->y;
   y31=tria->data->vertex[2]->data->y - tria->data->vertex[0]->data->y;
   z21=tria->data->vertex[1]->data->z - tria->data->vertex[0]->data->z;
   z31=tria->data->vertex[2]->data->z - tria->data->vertex[0]->data->z;
   tria->xnorm=y21*z31 - z21*y31;
   tria->ynorm=z21*x31 - x21*z31;
   tria->znorm=x21*y31 - y21*x31;
   xden=tria->xnorm*tria->xnorm + tria->ynorm*tria->ynorm + tria->znorm*tria->znorm;
   tria->data->xnorm=y21*z31 - z21*y31;
   tria->data->ynorm=z21*x31 - x21*z31;
   tria->data->znorm=x21*y31 - y21*x31;
   xden=tria->data->xnorm*tria->data->xnorm +
         tria->data->ynorm*tria->data->ynorm +
         tria->data->znorm*tria->data->znorm;
#ifdef TS_DOUBLE_DOUBLE
   xden=sqrt(xden);
#endif
@@ -122,24 +115,27 @@
#ifdef TS_DOUBLE_LONGDOUBLE
   xden=sqrtl(xden);
#endif
   tria->xnorm=tria->xnorm/xden;
   tria->ynorm=tria->ynorm/xden;
   tria->znorm=tria->znorm/xden;
   tria->data->xnorm=tria->data->xnorm/xden;
   tria->data->ynorm=tria->data->ynorm/xden;
   tria->data->znorm=tria->data->znorm/xden;
   return TS_SUCCESS;
}
ts_bool triangle_free(ts_triangle *triang){
    free(triang->neigh);
ts_bool triangle_data_free(ts_triangle_data *data){
    if(data->neigh!=NULL) free(data->neigh);
    free(data);
    return TS_SUCCESS;
}
ts_bool triangle_list_free(ts_triangle_list *tlist){
    int i;
    ts_uint i;
    for(i=0;i<tlist->n;i++){
        triangle_free(&tlist->triangle[i]);
        triangle_data_free(tlist->tria[i]->data);
        free(tlist->tria[i]);
    }
    free(tlist->triangle);
    free(tlist->tria);
    free(tlist);
    return TS_SUCCESS;
}