Trisurf Monte Carlo simulator
Samo Penic
2014-04-24 9f2ad693eae7abbd0b4f93db9a76caecf79a759a
src/cell.c
@@ -44,7 +44,6 @@
}
//TODO: not debugged at all!
inline ts_uint vertex_self_avoidance(ts_vesicle *vesicle, ts_vertex *vtx){
    ts_uint cellidx;
    ts_uint ncx, ncy,ncz;
@@ -68,7 +67,6 @@
}
//TODO: looks ok, but debug anyway in the future
inline ts_bool cell_add_vertex(ts_cell *cell, ts_vertex *vtx){
   ts_uint i;
   for(i=0;i<cell->nvertex;i++){
@@ -124,7 +122,7 @@
    return TS_SUCCESS;
}
// TODO: compiles ok, but it is completely untested and undebugged. It was debugged before rewrite, but this was long time ago.
ts_bool cell_occupation_number_and_internal_proximity(ts_cell_list *clist, ts_uint cellidx, ts_vertex *vtx){
    ts_uint ncx,ncy,ncz,remainder,cell_occupation;
    ts_uint i,j,k,l,neigh_cidx;
@@ -147,15 +145,20 @@
                }
// Now we check whether we didn't come close to some other vertices in the same
// cell!
                if(cell_occupation>1){
                if(cell_occupation>0){
                    for(l=0;l<cell_occupation;l++){
            //carefull with this checks!
                        if(clist->cell[neigh_cidx]->vertex[l]->idx!=vtx->idx){
                        if(clist->cell[neigh_cidx]->vertex[l]!=vtx){
                    //        fprintf(stderr,"calling dist on vertex %i\n",l);
                           dist=vtx_distance_sq(clist->cell[neigh_cidx]->vertex[l],vtx);
                    //        fprintf(stderr,"dist was %f\n",dist);
                            if(dist<=1.0) return TS_FAIL;
//            if(vtx->idx==1)
//            fprintf(stderr,"VTX(0) ima bliznji vertex z indeksom, %d, tipa %d \n", clist->cell[neigh_cidx]->vertex[l]->idx, clist->cell[neigh_cidx]->vertex[l]->id);
//            if(vtx->idx==0 && clist->cell[neigh_cidx]->vertex[l]->idx==0)
//                            fprintf(stderr,"*** dist was %f\n",dist);
                            if(dist<=1.0 || (dist<=clist->dmin_interspecies && (clist->cell[neigh_cidx]->vertex[l]->id != vtx->id))) return TS_FAIL;
                        }
                    }
                }