| | |
| | | * @returns ts_bool value 1 on success, 0 otherwise |
| | | */ |
| | | ts_vertex_list *init_vertex_list(ts_uint N); |
| | | ts_vertex_data *init_vertex_data(void); |
| | | ts_bool vtx_add_neighbour(ts_vertex *vtx, ts_vertex *nvtx); |
| | | ts_bool vtx_add_cneighbour(ts_bond_list *blist,ts_vertex *vtx1,ts_vertex *vtx2); |
| | | ts_bool vtx_add_bond(ts_bond_list *blist,ts_vertex *vtx1,ts_vertex *vtx2); |
| | | ts_bool vtx_remove_neighbour(ts_vertex *vtx, ts_vertex *nvtx); |
| | | ts_bool vtx_data_free(ts_vertex_data *data); |
| | | ts_bool vtx_free(ts_vertex *vtx); |
| | | ts_bool vtx_list_free(ts_vertex_list *vlist); |
| | | inline ts_double vtx_distance_sq(ts_vertex *vtx1, ts_vertex *vtx2); |
| | | ts_bool vtx_set_global_values(ts_vesicle *vesicle); |
| | | inline ts_double vtx_direct(ts_vertex *vtx1, ts_vertex *vtx2, ts_vertex *vtx3); |
| | | inline ts_bool vertex_add_tristar(ts_vertex *vtx, ts_triangle *tristarmem); |
| | | inline ts_bool vtx_insert_neighbour(ts_vertex *vtx, ts_vertex *nvtx, ts_vertex *vtxm); |
| | | inline ts_bool vtx_remove_tristar(ts_vertex *vtx, ts_triangle *tristar); |
| | | ts_bool vtx_copy(ts_vertex *cvtx,ts_vertex *ovtx); |
| | | ts_bool vtx_duplicate(ts_vertex *cvtx, ts_vertex *ovtx); |
| | | ts_vertex **vtx_neigh_copy(ts_vertex_list *vlist,ts_vertex *ovtx); |
| | | ts_vertex_list *vertex_list_copy(ts_vertex_list *ovlist); |
| | | ts_bool vertex_taint(ts_vertex *vtx, ts_uint level); |
| | | ts_bool vertex_untaint(ts_vertex *vtx, ts_uint level); |
| | | inline ts_bool vertex_tainted(ts_vertex *vtx, ts_uint level, ts_uint amount); |
| | | #endif |