Trisurf Monte Carlo simulator
Samo Penic
2013-11-05 6c6ceaa80e6f25fc598670d2d4a7e1fb7e8290c3
src/frame.c
@@ -9,13 +9,24 @@
    vesicle->cm[1]=0;
    vesicle->cm[2]=0;
    for(i=0;i<n;i++){
        vesicle->cm[0]+=vtx[i]->data->x;
        vesicle->cm[1]+=vtx[i]->data->y;
        vesicle->cm[2]+=vtx[i]->data->z;
        vesicle->cm[0]+=vtx[i]->x;
        vesicle->cm[1]+=vtx[i]->y;
        vesicle->cm[2]+=vtx[i]->z;
    } 
    vesicle->cm[0]/=(ts_float)n;
    vesicle->cm[1]/=(ts_float)n;
    vesicle->cm[2]/=(ts_float)n;
    for(i=0;i<n;i++){
        vtx[i]->x-=vesicle->cm[0];
        vtx[i]->y-=vesicle->cm[1];
        vtx[i]->z-=vesicle->cm[2];
    }
    vesicle->cm[0]=0;
    vesicle->cm[1]=0;
    vesicle->cm[2]=0;
    return TS_SUCCESS;
}
@@ -30,7 +41,8 @@
    cell_list_cell_occupation_clear(vesicle->clist);
    for(i=0;i<n;i++){
    cellidx=vertex_self_avoidance(vesicle, vesicle->vlist->vtx[i]);
    vesicle->vlist->vtx[i]->data->cell=vesicle->clist->cell[cellidx];
//   already done in cell_add_vertex
//    vesicle->vlist->vtx[i]->cell=vesicle->clist->cell[cellidx];
    cell_add_vertex(vesicle->clist->cell[cellidx],vesicle->vlist->vtx[i]);