Trisurf Monte Carlo simulator
Samo Penic
2014-02-11 6aec63272fd6fe35a6ded508c2f2e3e19e107215
src/frame.c
@@ -9,13 +9,20 @@
    vesicle->cm[1]=0;
    vesicle->cm[2]=0;
    for(i=0;i<n;i++){
        vesicle->cm[0]+=vtx[i]->data->x;
        vesicle->cm[1]+=vtx[i]->data->y;
        vesicle->cm[2]+=vtx[i]->data->z;
        vesicle->cm[0]+=vtx[i]->x;
        vesicle->cm[1]+=vtx[i]->y;
        vesicle->cm[2]+=vtx[i]->z;
    } 
    vesicle->cm[0]/=(ts_float)n;
    vesicle->cm[1]/=(ts_float)n;
    vesicle->cm[2]/=(ts_float)n;
    for(i=0;i<n;i++){
        vtx[i]->x-=vesicle->cm[0];
        vtx[i]->y-=vesicle->cm[1];
        vtx[i]->z-=vesicle->cm[2];
    }
    return TS_SUCCESS;
}
@@ -30,7 +37,7 @@
    cell_list_cell_occupation_clear(vesicle->clist);
    for(i=0;i<n;i++){
    cellidx=vertex_self_avoidance(vesicle, vesicle->vlist->vtx[i]);
    vesicle->vlist->vtx[i]->data->cell=vesicle->clist->cell[cellidx];
    vesicle->vlist->vtx[i]->cell=vesicle->clist->cell[cellidx];
    cell_add_vertex(vesicle->clist->cell[cellidx],vesicle->vlist->vtx[i]);