import os,sys
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from . import trisurf
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if sys.version_info<(3,0):
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from vtk import *
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class MultiRender:
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def __init__(self,args,host):
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target_runs=getRargetRunIdxList(args)
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if target_runs==None:
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target_runs=list(range(1,len(host['runs'])+1))
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nruns=len(target_runs)
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#prepare rendering window
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self.renderer_window = vtkRenderWindow()
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self.renderer_window.AddRenderer(self.renderer)
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self.renderer_window.SetSize(1200,600)
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interactor = vtkRenderWindowInteractor()
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interactor.SetRenderWindow(self.renderer_window)
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interactor.Initialize()
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interactor.AddObserver("TimerEvent", self.RenderUpdate)
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timerIDR = interactor.CreateRepeatingTimer(1000)
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self.filename=[]
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self.renderer=[]
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i=0
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for run in target_runs:
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#for each target run calculate renderer location
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r.vtkRenderer()
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r.SetBackground(0,0,0)
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p=1.0/float(nruns)
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x1=i*p
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x2=(i+1)*p
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r.SetViewport(x1,0.0,x2,1.0)
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self.renderer.Append(r)
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self.renderer_window.AddRenderer(r)
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i=i+1
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#call Renderer object with Run, renderer
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#start endless loop of interactor
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interactor.Start()
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def lastVTU(self,run):
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Dir=trisurf.Directory(maindir=run.maindir,simdir=run.subdir)
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filename=os.path.join("./",Dir.fullpath(),run.getLastVTU())
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return filename
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def lastActorForRun(self,run):
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filename=self.lastVTU(run)
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reader=vtkXMLUnstructuredGridReader()
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reader.SetFileName(self.filename)
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reader.Update() # Needed because of GetScalarRange
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output = reader.GetOutput()
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scalar_range = output.GetScalarRange()
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mapper = vtkDataSetMapper()
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mapper.SetInput(output)
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mapper.SetScalarRange(scalar_range)
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# Create the Actor
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actor = vtkActor()
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actor.SetMapper(mapper)
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return actor
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def RenderUpdate(self, obj, event):
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i=0
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for run in runs:
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if(self.lastVTU(run)!=self.filename[i]):
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#print("updejt")
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self.renderer.RemoveActor(self.actor)
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self.renderer.RemoveActor(self.textactor)
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self.actor=self.lastActor()
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self.textactor=self.textActor()
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self.renderer.AddActor(self.actor)
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self.renderer.AddActor(self.textactor)
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self.renderer_window.Render()
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#self.render.RemoveActor(self.actor)
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i=i+1
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return
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class Renderer:
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def __init__(self,args,host):
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self.host=host
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self.args=args
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self.renderer = vtkRenderer()
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self.actor=self.lastActor()
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self.textactor=self.textActor()
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self.renderer.AddActor(self.actor)
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self.renderer.AddActor(self.textactor)
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self.renderer.SetBackground(0, 0, 0) # Set background to white
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# Create the RendererWindow
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self.renderer_window = vtkRenderWindow()
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self.renderer_window.AddRenderer(self.renderer)
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self.renderer_window.SetSize(1200,600)
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self.renderer.SetViewport(0.0,0.0,0.5,1.0)
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rend=vtk.vtkRenderer()
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rend.AddActor(self.actor)
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rend.SetViewport(0.5,0.0,1.0,1.0)
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self.renderer_window.AddRenderer(rend)
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# Set up a check for aborting rendering.
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# Create the RendererWindowInteractor and display the vtk_file
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interactor = vtkRenderWindowInteractor()
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interactor.SetRenderWindow(self.renderer_window)
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interactor.Initialize()
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interactor.AddObserver("TimerEvent", self.RenderUpdate)
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timerIDR = interactor.CreateRepeatingTimer(1000)
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interactor.Start()
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return
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def lastVTU(self):
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Dir=trisurf.Directory(maindir=self.host['runs'][0].maindir,simdir=self.host['runs'][0].subdir)
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filename=os.path.join("./",Dir.fullpath(),self.host['runs'][0].getLastVTU())
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return filename
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def textActor(self):
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textactor=vtkTextActor()
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textactor.SetInput(self.filename)
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tp=textactor.GetTextProperty()
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tp.SetColor(1,1,1)
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tp.SetFontSize(11)
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textactor.SetDisplayPosition(20,30)
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return textactor
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def lastActor(self):
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self.filename=self.lastVTU()
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reader=vtkXMLUnstructuredGridReader()
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reader.SetFileName(self.filename)
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reader.Update() # Needed because of GetScalarRange
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output = reader.GetOutput()
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scalar_range = output.GetScalarRange()
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mapper = vtkDataSetMapper()
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mapper.SetInput(output)
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mapper.SetScalarRange(scalar_range)
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# Create the Actor
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actor = vtkActor()
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actor.SetMapper(mapper)
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return actor
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def RenderUpdate(self, obj, event):
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if(self.lastVTU()!=self.filename):
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#print("updejt")
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self.renderer.RemoveActor(self.actor)
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self.renderer.RemoveActor(self.textactor)
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self.actor=self.lastActor()
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self.textactor=self.textActor()
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self.renderer.AddActor(self.actor)
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self.renderer.AddActor(self.textactor)
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self.renderer_window.Render()
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#self.render.RemoveActor(self.actor)
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return
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