Trisurf Monte Carlo simulator
Samo Penic
2013-11-05 c58cd2c3a13498cd200a6e708181c3427e68bd30
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#include<stdlib.h>
#include "general.h"
#include "cell.h"
#include "frame.h"
ts_bool centermass(ts_vesicle *vesicle){
    ts_uint i, n=vesicle->vlist->n;
    ts_vertex **vtx=vesicle->vlist->vtx;
    vesicle->cm[0]=0;
    vesicle->cm[1]=0;
    vesicle->cm[2]=0;
    for(i=0;i<n;i++){
        vesicle->cm[0]+=vtx[i]->x;
        vesicle->cm[1]+=vtx[i]->y;
        vesicle->cm[2]+=vtx[i]->z; 
    } 
    vesicle->cm[0]/=(ts_float)n;
    vesicle->cm[1]/=(ts_float)n;
    vesicle->cm[2]/=(ts_float)n;
 
    for(i=0;i<n;i++){
        vtx[i]->x-=vesicle->cm[0];
        vtx[i]->y-=vesicle->cm[1];
        vtx[i]->z-=vesicle->cm[2]; 
    } 
 
    vesicle->cm[0]=0;
    vesicle->cm[1]=0;
    vesicle->cm[2]=0;
 
    return TS_SUCCESS;
}
 
ts_bool cell_occupation(ts_vesicle *vesicle){
    ts_uint i,cellidx, n=vesicle->vlist->n;
    ts_double shift;
    ts_double dcell;
    shift=(ts_double) vesicle->clist->ncmax[0]/2;
    dcell=1.0/(1.0 + vesicle->stepsize);
    //`fprintf(stderr, "Bil sem tu\n"); 
 
    cell_list_cell_occupation_clear(vesicle->clist);
    for(i=0;i<n;i++){
    cellidx=vertex_self_avoidance(vesicle, vesicle->vlist->vtx[i]);
//    already done in cell_add_vertex
//    vesicle->vlist->vtx[i]->cell=vesicle->clist->cell[cellidx];
 
    cell_add_vertex(vesicle->clist->cell[cellidx],vesicle->vlist->vtx[i]);
 
    }
    //fprintf(stderr, "Bil sem tu\n"); 
    if(dcell);
    if(shift);
    return TS_SUCCESS;
}