#include<stdlib.h>
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#include "general.h"
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#include "vertex.h"
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ts_bond_list *init_bond_list(){
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ts_bond_list *blist=(ts_bond_list *)malloc(sizeof(ts_bond_list));
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blist->n=0;
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blist->bond=NULL;
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return blist;
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}
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ts_bond *bond_add(ts_bond_list *blist, ts_vertex *vtx1, ts_vertex *vtx2){
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ts_uint i;
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/* no vertices must be null! */
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if(vtx1==NULL || vtx2==NULL) return NULL;
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/* Verify if the bond already exists... Don't do multiple bonds */
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for(i=0;i<blist->n;i++){
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if((blist->bond[i]->vtx1==vtx1 || blist->bond[i]->vtx1==vtx2)
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&&(blist->bond[i]->vtx2==vtx1 || blist->bond[i]->vtx2==vtx2))
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return blist->bond[i];
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}
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blist->n++;
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blist->bond=(ts_bond **)realloc(blist->bond,blist->n*sizeof(ts_bond *));
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if(blist->bond==NULL) fatal("Cannot reallocate memory for additional **ts_bond.",100);
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blist->bond[blist->n-1]=(ts_bond *)malloc(sizeof(ts_bond));
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if(blist->bond[blist->n-1]==NULL) fatal("Cannot allocate memory for additional *ts_bond.",100);
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//NOW insert vertices into data!
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blist->bond[blist->n - 1]->vtx1=vtx1;
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blist->bond[blist->n - 1]->vtx2=vtx2;
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blist->bond[blist->n - 1]->tainted=0;
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//Should we calculate bond length NOW?
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return blist->bond[blist->n-1];
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}
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/* Two triangles are assigned to the bond. Bond must already be initialized. */
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ts_bool bond_assign_triangles(ts_bond *bond){
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ts_vertex *vtx1=bond->vtx1, *vtx2=bond->vtx2;
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ts_uint i,j,k;
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ts_uint i1=0,i2=0,i3=0,im=0;
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ts_triangle *ttria;
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for(i=0,k=0;i<vtx1->tristar_no;i++){
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for(j=0;j<3;j++){
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if(vtx1->tristar[i]->vertex[j]==vtx2){
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//triangle found;
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bond->tria[k]=vtx1->tristar[i];
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k++;
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}
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}
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}
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if(k<2) return TS_FAIL;
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//We will sort the triangles so, they are oriented as km and kp for bondflip
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for(i=0;i<3;i++){
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if(bond->tria[0]->vertex[i]==vtx1){
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i1=i;
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}
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else if(bond->tria[0]->vertex[i]==vtx2){
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i2=i;
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}
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else i3=i;
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}
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if(i1>i2 || (i1==0 && i2==2)){
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//pozitivna orientacija!
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ttria=bond->tria[0];
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bond->tria[0]=bond->tria[1];
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bond->tria[1]=ttria;
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bond->adjvtx[1]=bond->tria[0]->vertex[i3];
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im=0;
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}
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else{
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bond->adjvtx[0]=bond->tria[0]->vertex[i3];
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im=1;
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}
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for(i=0;i<3;i++){
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if(bond->tria[1]->vertex[i]==vtx1){
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i1=i;
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}
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else if(bond->tria[1]->vertex[i]==vtx2){
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i2=i;
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}
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else i3=i;
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}
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bond->adjvtx[im]=bond->tria[1]->vertex[i3];
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#ifdef DEBUG
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if(bond->adjvtx[0]==NULL) fatal("AdjVTX[0] is NULL",1);
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if(bond->adjvtx[1]==NULL) fatal("AdjVTX[1] is NULL",1);
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#endif
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return TS_SUCCESS;
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}
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ts_bool bond_list_free(ts_bond_list *blist){
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ts_uint i;
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for(i=0;i<blist->n;i++){
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free(blist->bond[i]);
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}
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free(blist->bond);
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free(blist);
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return TS_SUCCESS;
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}
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