#include<general.h>
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#include "vesicle.h"
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#include "vertex.h"
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#include "triangle.h"
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#include "bond.h"
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#include "cell.h"
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#include "stdlib.h"
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#include "poly.h"
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ts_vesicle *init_vesicle(ts_uint N, ts_uint ncmax1, ts_uint ncmax2, ts_uint
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ncmax3, ts_double stepsize){
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ts_vesicle *vesicle=(ts_vesicle *)calloc(1,sizeof(ts_vesicle));
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vesicle->vlist=init_vertex_list(N);
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vesicle->blist=init_bond_list();
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vesicle->tlist=init_triangle_list();
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vesicle->clist=init_cell_list(ncmax1, ncmax2, ncmax3, stepsize);
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return vesicle;
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}
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ts_bool vesicle_translate(ts_vesicle *vesicle,ts_double x, ts_double y, ts_double z){
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ts_uint i;
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ts_vertex **vtx=vesicle->vlist->vtx;
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ts_uint nn=vesicle->vlist->n;
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for(i=0;i<nn;i++){
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vtx[i]->x+=x;
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vtx[i]->y+=y;
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vtx[i]->z+=z;
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}
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return TS_SUCCESS;
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}
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ts_bool vesicle_free(ts_vesicle *vesicle){
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vtx_list_free(vesicle->vlist);
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bond_list_free(vesicle->blist);
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triangle_list_free(vesicle->tlist);
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cell_list_free(vesicle->clist);
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poly_list_free(vesicle->poly_list);
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free(vesicle);
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return TS_SUCCESS;
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}
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/* @brief Function makes a sum of partial volumes of each triangle. Volumes of
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*
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* Partial volumes are calculated when we calculate normals of triangles. It is
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* relatively easy to calculate the volume of vesicle if we take into account
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* that the volume of the whole vertex is simply sum of all partial volumes of
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* all the triangles.
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*/
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ts_bool vesicle_volume(ts_vesicle *vesicle){
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ts_double volume;
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ts_uint i;
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ts_triangle **tria=vesicle->tlist->tria;
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volume=0;
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for(i=0; i<vesicle->tlist->n;i++){
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volume=volume+tria[i]->volume;
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}
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vesicle->volume=volume;
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return TS_SUCCESS;
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}
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